#ifndef GAMETD_HOMEMANAGER_H
#define GAMETD_HOMEMANAGER_H

#include "Manager.h"

class HomeManager : public Manager<HomeManager> {
    friend class Manager<HomeManager>;

public:
    double GetCurrentHpNumber() const;
    void DecreaseHp(double val);

protected:
    HomeManager();
    ~HomeManager() = default;

private:
    double numHp = 0;
};


#endif // GAMETD_HOMEMANAGER_H
